Whirlwind D&D 5th Edition 7th Level Spell Guide


  • Level: 7
  • Casting time: 1 Action
  • Range: 300 feet
  • Components: V, M
  • Duration: Concentration, up to 1 minute
  • Ritual: No
  • Concentration: Yes
  • Save: Dex Save
  • Damage: Bludgeoning
  • Spells: DruidSorcererWizard
  • Source: From EE Players Companion, Page No, 27


A whirlwind howls down to a point that you can see on the ground within range. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone.

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