Steel Wind Strike D&D 5th Edition 5th Level Spell Guide

Steel Wind Strike

  • Level: 5
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: S, M (a melee weapon worth at least 1 sp)
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: No
  • Save: Melee
  • Damage: Force
  • Spells: Ranger, Wizard
  • Source: Xanathar’s Guide To Everything Page no. 166


You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.
You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.

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