- Level: 2
- Casting time: 1 Action
- Range: 150 feet
- Components: V, S, M
- Duration: Concentration, up to 10 minutes
- Ritual: No
- Concentration: Yes
- Save: None
- Damage: None
- Source: Players Handbook, Page no. 277
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is case must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.