Otto’s Irresistible Dance D&D 5th Edition 6th Level Spell Guide

Otto’s Irresistible Dance

  • Level: 6th
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V
  • Duration: Concentration, up to 1 minute
  • Spell Lists: Bard, Wizard
  • School: Enchantment
  • Attack/Save: WIS Save
  • Damage/Effect: Control (…)
  • Source: Player’s Handbook

Spell object

Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be charmed are immune to this spell.

A dancing creature must use all its movement to dance without leaving its space and has a disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have an advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.

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