Conjure Fey D&D 5Th Edition 6th Spell Guide

Conjure Fey

  • Level: 6
  • Casting time: 1 Minute
  • Range: 90 feet
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • Ritual: No
  • Concentration: Yes
  • Save: None
  • Damage: Summoning
  • Spell: Druid, Warlock
  • Source: Players Handbook, Page No, 226

SPELLS OBJECT

You are called a Fay creature with a Challenge Rating of 6 or lower, or a Fay spirit that takes the form of an animal with a Challenge Rating of 6 or lower. It appears in an empty space that you cannot see within range. The Fe creature disappears when it drops to 0 hit points or when the spell ends. The Fe creature is friendly to you and your companions this period.

Roll initiative for a creature with its own twists. As long as they do not violate its setting, it will abide by any verbal commands you issue to it (you do not need any action). If you do not issue any orders to the Fay creature, it will protect itself from the enemy creatures, otherwise, no action will be taken.

If your concentration is broken, the Fay creature will not appear. Instead, you lose control of the Fay creature, which causes enmity towards you and your companions and it can attack. You can not delete the uncontrolled Fay creature and it will disappear after 1 hour of calling. GM has statistics of the Fe creature.

Advanced Levels: When you transmit this spell using a level 7 or higher spell slot, the challenge rating for each slot level above 6 increases by 1.

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