Conjure Barrage D&D 5th Edition 3rd Level Spell Guide

Conjure Barrage

  • Level: 3
  • Casting time: 1 Action
  • Range: Self (60-foot cone)
  • Components: V, S, M
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: No
  • Save: None
  • Damage: None
  • Spells: Ranger
  • Source: Players Handbook, Page No. 225


You throw a non magical weapon or fire a piece of non magical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

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