Cleric D&D 5th Edition Spells Guide

Cantrips (0 Level)​

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Divination
  • Source: Players Handbook, Page 248

 

Guidance Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, M (a firefly or phosphorescent moss)
  • Duration: 1 hour
  • School: Evocation
  • Source: Players Handbook, Page 255

 

Light Read More

  • Level: Cantrip
  • Casting time: 1 Minute
  • Range: Touch
  • Components: V, S, M (two lodestones)
  • Duration: Instantaneous
  • School: Transmutation
  • Source: Players Handbook, Page 259

 

Mending Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a miniature cloak)
  • Duration: Concentration, up to 1 minute.
  • School: Abjuration
  • Source: Players Handbook, Page 272

 

Resistance Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 272

 

Sacred Flame Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 277

 

Spare The Dying Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V
  • Duration: Up to 1 minute
  • School: Transmutation
  • Source: Players Handbook, Page 282

 

Thaumaturgy Read More

1st LEVEL

  • Level: 1
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (A drop of blood)
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 216 

 

Bane Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a sprinkling of holy water)
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 219 

 

Bless Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V
  • Duration: 1 round
  • School: Enchantment
  • Source: Players Handbook, Page 223

 

Command Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying it)
  • Duration: Instantaneous
  • School: Transmutation
  • Source: Players Handbook, Page 229

 

Create Or Destroy Water Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 230

 

Cure Wounds Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 231

 

Detect Evil And Good Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 231 

 

Detect Magic Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a yew leaf)
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 231

 

Detect Poison And Disease Read More 

  • Level: 1
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: 1 round
  • School: Evocation
  • Source: Players Handbook, Page 248 

 

Guiding Bolt Read More

  • Level: 1
  • Casting time: 1 Bonus Action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 250  

 

Healing Word Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 253 

 

Inflict Wounds Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (holy water or powdered silver and iron, which the spell consumes)
  • Duration: Concentration, up to 10 minutes
  • School: Abjuration
  • Source: Players Handbook, Page 270

 

Protection From  Evil And Good Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 10 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Transmutation
  • Source: Players Handbook, page 270 

 

Purify Food And Drinks Read More

  • Level: 1
  • Casting time: 1 Bonus Action
  • Range: 30 feet
  • Components: V, S, M (a small silver mirror)
  • Duration: 1 minute
  • School: Abjuration
  • Source: Players Handbook, Page 272 

 

Sanctuary Read More

  • Level: 1
  • Casting time: 1 Bonus Action
  • Range: 60 feet
  • Components: V, S, M (a small parchment with a bit of holy text written on it)
  • Duration: Concentration, up to 10 minutes
  • School: Abjuration
  • Source: Players Handbook, Page 275

 

Shield Of Faith Read More

2nd LEVEL

  • Level: 2
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a tiny strip of white cloth)
  • Duration: 8 hours
  • School: Abjuration
  • Source: Players Handbook, Page 211 

 

Aid Read More

  • Level: 2
  • Casting time: 1 Minute
  • Range: Self
  • Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 GP)
  • Duration: Instantaneous
  • School: Divination
  • Source: Players Handbook, Page 215 

 

Augury Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V
  • Duration: 1 minute
  • School: Necromancy
  • Source: Players Handbook, Page 219

 

Blindness/Deafness Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 221

 

Calm Emotions Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (ruby dust worth 50 GP, which the spell consumes)
  • Duration: Until dispelled
  • School: Evocation
  • Source: Players Handbook, Page 227 

 

Continual Flame Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (fur or a feather from a beast)
  • Duration: Concentration, up to 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 237 

 

Enhance Ability Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Divination
  • Source: Players Handbook, Page 241

 

Find Traps Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration)
  • Duration: 10 days
  • School: Necromancy
  • Source: Players Handbook, page 245  

 

Gentle Response Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a small, straight piece of iron)
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 251 

 

Hold Person Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 255

 

Lesser Restoration Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a forked twig)
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, page 256 

 

Locate Object Read More

  • Level: 2
  • Casting time: 10 Minutes
  • Range: 30 feet
  • Components: V
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 276

 

Prayer Of Healing Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 270 

 

Protection From Poison Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Illusion
  • Source: Players Handbook, Page 275

 

Silence Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a pair of platinum rings worth at least 50 GP each, which you and target must wear for the duration)
  • Duration: 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 287

 

Warding Bond Read More

  • Level: 2
    Casting time: 1 Bonus Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 minute
  • School: Evocation
  • Source: Players Handbook, Page 278 

 

Spiritual Weapon Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 10 minutes
  • School: Enchantment
  • Source: Players Handbook, Page 289 

 

Zone Of Truth Read More

3rd LEVEL

  • Level: 3
  • Casting time: 1 Minute
  • Range: 10 feet
  • Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 212

 

Animate Dead Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Abjuration
  • Source: Players Handbook Page 217

 

Beacon Of Hope Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Necromancy
  • Source: Players Handbook, Page 218

 

Bestow Curse Read More

  • Level: 3
  • Casting time: 10 Minutes
  • Range: 1 mile
  • Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 222 

 

Clairvoyance Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 229 

 

Create Food And Water Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 hour
  • School: Evocation
  • Source: Players Handbook, Page 230 

 

Daylight Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 234 

 

Dispel Magic Read More

  • Level: 3
  • Casting time: 1 Hour
  • Range: Touch
  • Components: V, S, M (incense and powdered diamond worth at least 200 GP, which the spell consumes)
  • Duration: Until dispelled or triggered
  • School: Abjuration
  • Source: Players Handbook, Page 245 

 

Glyph Of Warding Read More

  • Level: 3
  • Casting time: 1 Minute
  • Range: 10 feet
  • Components: V, S, M (holy water or powdered silver and iron worth at least 100 GP, which the spell consumes)
  • Duration: 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 256 

 

Magic Circle Read More

  • Level: 3
  • Casting time: 1 Bonus Action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 258 

 

Mass Healing Word Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: 8 hours
  • School: Transmutation
  • Source: Players Handbook, Page 259

 

Meld Into Stone Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 270 

 

Protection From Energy Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 271 

 

Remove Curse Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (diamonds worth 300 gp, which the spell consumes)
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 272 

 

Revivify Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Unlimited
  • Components: V, S, M (a short piece of fine copper wire)
  • Duration: 1 round
  • School: Evocation
  • Source: Players Handbook, Page 274 

 

Revivify Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 10 feet
  • Components: V, S, M (burning incense)
  • Duration: 10 minutes
  • School: Necromancy
  • Source: Players Handbook, Page 277

 

Speak With Dead Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Self (15-foot-radius)
  • Components: V, S, M (a holy symbol)
  • Duration: Concentration, up to 10 minutes
  • School: Conjuration
  • Source: Players Handbook, Page 278 

 

Spirit Guardians Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Self (15-foot-radius)
  • Components: V, S (a holy symbol)
  • Duration: Instantaneous
  • School: Transmutation
  • Source: Players Handbook, Page 278 

 

Plant Growth Read More

4th LEVEL

  • Level: 4
    Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (an item distasteful to the target)
  • Duration: Concentration, up to 1 minute
  • School: Abjuration
  • Source: Players Handbook , Page 217

 

Banishment Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: 300 feet
  • Components: V,S,M (a drop of water and a pinch of dust)
  • Duration: Concentration, up to 10 minutes
  • School: Transmutation
  • Source: Players Handbook, Page 227 

 

Control Water Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: 8 hours
  • School: Abjuration
  • Source: Players Handbook, Page 230 

 

Death Ward Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 GP, which the spell consumes)
  • Duration: Instantaneous
  • School: Divination
  • Source: Players Handbook, Page 234

 

Divination Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V
  • Duration: 8 hours
  • School: Conjuration 
  • Source: Players Handbook, Page 246

 

Guardian Of Faith Read More

  • Level: 4
    Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a bit of fur from a bloodhound)
  • Duration: Concentration, up to 1 hour
  • School: Divination
  • Source: Players Handbook, Page 256

 

Locate Creature Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (soft clay, which must be worked into roughly the desired shape of the stone object)
  • Duration: Instantaneous
  • School: Transmutation
  • Source: Players Handbook, Page 278

 

Stone Shape Read More

5th LEVEL

  • Level: 5
  • Casting time: 1 Minute
  • Range: Self
  • Components: V, S, M (incense and a vial of holy or unholy water
  • Duration: 1 minute
  • School:  Divination
  • Source: Players Handbook, Page 223

 

Commune Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: 7 days
  • School: Necromancy
  • Source: Players Handbook, Page 227

 

Contagion Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (holy water or powdered silver and iron)
  • Duration: Concentration, up to 1 minute
  • School: Abjuration
  • Source: Players Handbook, Page 233 

 

Dispel Evil And Good Read More

  • Level: 5
  • Casting time: 1 Minute
  • Range: 60 feet
  • Components: V
  • Duration: 30 days
  • School: Enchantment
  • Source: Players Handbook, Page 245 

 

Geas Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (diamond dust worth at least 100 gp, which the spell consumes)
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 246 

 

Greater Restoration Read More

  • Level: 5
  • Casting time: 24 Hours
  • Range: Touch
  • Components: V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes)
  • Duration: Until dispelled
  • School: Evocation
  • Source: Players Handbook, Page 249

 

Hallow Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: 300 feet
  • Components: V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)
  • Duration: Concentration, up to 10 minutes
  • School: Conjuration 
  • Source: Players Handbook, Page 254

 

Insect Plague Read More

  • Level: 5
  • Casting time: 10 Minutes
  • Range: Self
  • Components: V, S, M (incense worth at least 250 GP, which the spell consumes, and four ivory strips worth at least 50 GP each)
  • Duration: Instantaneous
  • School: Divination
  • Source: Players Handbook, Page 254

 

Legend Lore Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 258 

 

Mass Cure Wounds Read More

  • Level: 5
  • Casting time: 1 Hour
  • Range: 60 feet
  • Components: V, S, M (a jewel worth at least 1,000 GP, which the spell consumes)
  • Duration: 24 hours
  • School: Abjuration
  • Source: Players Handbook, Page 265 

 

Planar Binding Read More

  • Level: 5
  • Casting time: 1 Hour
  • Range: Touch
  • Components: V, S, M (a diamond worth at least 500 GP, which the spell consumes)
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 270

 

Raise Dead Read More

  • Level: 5
  • Casting time: 10 Minutes
  • Range: Self
  • Components: V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 273

 

Scrying Read More  

6th LEVEL

  • Level: 6
  • Casting time: 1 Action
  • Range: 90 feet
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Evocation
  • Source: Players Handbook, Page 218

 

Blade Barrier Read More

  • Level: 6
  • Casting time: 1 Minute
  • Range: 10 feet
  • Components: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 GP black onyx stone for each corpse)
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 229

 

Create Undead Read More

  • Level: 6
  • Casting time: 1 Minute
  • Range: Self
  • Components: V, S, M (a set of divinatory tools – such as bones, ivory sticks, cards, teeth, or carved runes – worth 100 GP and an object from the location you wish to find)
  • Duration: Concentration, up to 1 day
  • School: Divination
  • Source: Players Handbook, Page 240

 

Find The Path Read More

  • Level: 6
  • Casting time: 10 Minutes
  • Range: Touch
  • Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 GP)
  • Duration: 1 day
  • School: Abjuration
  • Source: Players Handbook, Page 243

 

Forbiddance Read More

  • Level: 6
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 249

 

Harm Read More

  • Level: 6
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 250 

 

Heal Read More

  • Level: 6
  • Casting time: 10 Minutes
  • Range: 30 feet
  • Components: V, S, M (a gem-encrusted bowl worth at least 1,000 GP, which the spell consumes)
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 251 

 

Heroe’s Feast Read More

  • Level: 6
  • Casting time: 10 Minutes
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 265

 

Planar Ally Read More

  • Level: 6
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)
  • Duration: 1 hour
  • School: Divination
  • Source: Players Handbook, Page 284

 

True Seeing Read More

  • Level: 6
  • Casting time: 1 Action
  • Range: 5 feet
  • Components: V
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 289 

 

Word of Recall Read More

7th LEVEL

  • Level: 7
  • Casting time: 1 Minute
  • Range: 90 feet
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Conjuration
  • Source: Players Handbook, Page 225

 

Conjure Celestial Read More

  • Level: 7
  • Casting time: 1 Bonus Action
  • Range: 30 feet
  • Components: V
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page  234 

 

Divine Word Read More

  • Level: 7
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Up to 8 hours
  • School: Transmutation
  • Source: Players Handbook, Page 238

 

Etherealness Read More

  • Level: 7
  • Casting time: 1 Action
  • Range: 150 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 241

 

Fire Storm Read More

  • Level: 7
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 266

 

Plane Shift Read More

  • Level: 7
  • Casting time: 1 Minute
  • Range: Touch
  • Components: V, S, M (a prayer wheel and holy water)
  • Duration: 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 271 

 

Regenerate Read More

  • Level: 7
  • Casting time: 1 Hour
  • Range: Touch
  • Components: V, S, M (a diamond worth at least 1,000 GP, which the spell consumes)
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 272 

 

Resurrection Read More

  • Level: 7
  • Casting time: 1 Minute
  • Range: Touch
  • Components: V, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes)
  • Duration: Until dispelled or triggered
  • School: Abjuration
  • Source: Players Handbook, Page 280 

 

Symbol Read More

8th LEVEL

  • Level: 8
  • Casting time: 1 Action
  • Range: Self (10-foot-radius sphere)
  • Components: V, S M (a pinch of powdered iron or iron filings)
  • Duration: Concentration, up to 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 213

Anti Magic Field Read More

  • Level: 8
  • Casting time: 10 Minutes
  • Range: Self (5-mile radius)
  • Components: V, S, M
  • Duration: Concentration, up to 8 hours
  •  School: Transmutation 
  • Source: Page 228 Players Handbook

 

Control Weather Read More

  • Level: 8
  • Casting time: 1 Action
  • Range: 500 feet
  • Components: V, S, M (a pinch o f dirt, a piece o f rock, and a lump of clay)
  • Duration: Concentration, up to 1 minute
  • School: Evocation
  • Source: Players Handbook, Page 236

 

Earthquake Read More

  • Level: 8
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a religious text)
  • Duration: Concentration, up to 1 minute
  • School: Abjuration
  • Source: Players Handbook, Page 251

 

Holy Aura Read More

9th LEVEL

  • Level: 9
  • Casting time: 1 Hour
  • Range: 10 feet
  • Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes)
  • Duration: Special
  • School: Necromancy
  • Source: Players Handbook, Page 215

 

Astral Projection Read More

  • Level: 9
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a diamond worth at least 5,000 GP)
  • Duration: Concentration, up to 1 minute
  • School: Conjuration
  • Source: Players Handbook, Page 244 

 

Gate Read More

  • Level: 9
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 258

 

Mass Heal Read More

  • Level: 9
  • Casting time: 1 Hour
  • Range: Touch
  • Components: V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 GP, which the spell consumes)
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 284

 

True Resurrection Read More

Class Features

As a cleric, you gain the following class features.

Hit Points

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

Proficiencies

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a mace or (b) a Warhammer (if proficient)
  • (a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
  • (a) a light crossbow and 20 bolts or (b) any simple weapon
  • (a) a priest’s pack or (b) an explorer’s pack
  • A shield and a holy symbol

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