Bard D&D 5th Edition Spells Guide

Cantrips (0 Level)​

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)
  • Duration: Concentration, up to 1 minute
  • Source: Players Handbook, page 230 

 

Dancing Lights Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, M (a firefly or phosphorescent moss)
  • Duration: 1 hour
  • School: Evocation
  • Source: Players Handbook, Page 255

 

Light Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 minute
  • School: Conjuration
  • Source: Players Handbook, page 256 

 

Mage Hand Read More

  • Level: Cantrip
  • Casting time: 1 Minute
  • Range: Touch
  • Components: V, S, M (two lodestones)
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 259

 

Mending Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a short piece of copper wire)
  • Duration: 1 round
  • School: Transmutation
  • Source: Players Handbook, Page 259 

 

Message Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: S, M (a bit of fleece)
  • Duration: 1 minute
  • School: Illusion
  • Source: Players Handbook, Page 260 

 

Minor Illusion Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 10 feet
  • Components: V, S
  • Duration: Up to 1 hour.
  • School: Transmutation
  • Source: Players Handbook, Page 267  

 

Prestidigitation Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: S
  • Duration: Concentration, up to 1 round
  • School: Divination
  • Source: Players Handbook, Page 284

 

True Strike Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
  • School: Enchantment
  • Source: Players Handbook, Page 285

 

Vicious Mockery Read More

1st Level

  • Level: 1
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a morsel of food)
  • Duration: 24 hours
  • School: Enchantment
  • Source: Players Handbook, Page 212 

 

Animal Friendship Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (A drop of blood)
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 216 

 

Bane Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 hour
  • School: Enchantment
  • Source: Players Handbook, Page 221 

 

Charm Person Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a pinch of soot and salt)
  • Duration: 1 hour
  • School: Divination
  • Source: Players Handbook, Page 224

 

Comprehend Languages Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 230

 

Cure Wounds Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 231

 

Detect Magic Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: 1 hour
  • School: Illusion
  • Source: Players Handbook, Page 233 

 

Disguise Self Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V
  • Duration: Concentration, up to 1 minute
  • School: Evocation
  • Source: Players Handbook, Page 239 

 

Faerie Fire Read More

  • Level: 1
  • Casting time: Special
  • Range: 60 feet
  • Components: V, M (a small feather or piece of down)
  • Duration: 1 minute
  • School: Transmutation
  • Source: Players Handbook, Page 239

 

Feather Fall Read More

  • Level: 1
  • Casting time: 1 Bonus Action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
  • School:  Evocation
  • Source: Players Handbook, Page 250  

 

Healing Wound Read More

2nd Level

  • Level: 2
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a morsel of food)
  • Duration: 24 hours
  • School:  Enchantment
  • Source: Players Handbook, Page 212  

 

Animal Messenger Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V
  • Duration: 1 minute
  • School: Necromancy
  • Source: Players Handbook, Page 219 

 

Blindness Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 221 

 

Calm Emotions Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a copper piece)
  • Duration: Concentration, up to 1 minute
  • School: Divination
  • Source: Players Handbook, Page 231 

 

Detect Thoughts Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (fur or a feather from a beast)
  • Duration: Concentration, up to 1 hour
  • School: Transmutation 
  • Source: Players Handbook, page 237 

 

Enhance Ability Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 238  

 

Enthrall Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a piece of iron and a flame)
  • Duration: Concentration, up to 1 minute
  • School: Transmutation
  • Source: Players Handbook, Page 250 

 

Heat Metal Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a small, straight piece of iron)
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 251 

 

Hold Person Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (an eyelash encased in gum arabic)
  • Duration: Concentration, up to 1 hour
  • School: Illusion
  • Source: Players Handbook, Page 254 

 

Invisibility Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
  • Source: Players Handbook, Page 254

 

Knock Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 255

 

Lesser Restoration Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a bit of fur from a bloodhound)
  • Duration: Instantaneous
  • School: Divination
  • Source: Players Handbook, Page 256

 

Locate Animals Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a forked twig)
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 256 

 

Locate Object Read More

  • Level: 2
  • Casting time: 1 Minute
  • Range: 30 feet
  • Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes)
    Duration: Until dispelled
  • School: Illusion
  • Source: Players Handbook, Page 257 

 

Magic Mouth Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a pinch of talc and a small sprinkling of powdered silver)
  • Duration: 1 hour
  • School: Divination
  • Source: Players Handbook, Page 274

 

See Invisibility Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a chip of mica)
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 275 

 

Shatter Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Illusion
  • Source: Players Handbook, Page 275 

 

Silence Read More

  • Level: 2
    Casting time: 1 Action
  • Range: 30 feet
  • Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil)
  • Duration: Concentration, up to 8 hours
  • School: Enchantment
  • Source: 279 Players Handbook

 

Suggestion Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 10 minutes
  • School: Enchantment
  • Source: Players Handbook, Page 289 

 

Zone Of Truth Read More

3rd Level

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Necrotic
  • Source: Players Handbook, Page 218 

 

Bestow Curve Read More

  • Level: 3
  • Casting time: 10 Minutes
  • Range: 1 mile
  • Components: V, S, M (a focus worth at least 100 GP, either a jeweled horn for hearing or a glass eye for seeing
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 222 

 

Clairvoyance Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 234 

 

Dispel Magic Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Self (30-foot cone)
  • Components: V, S, M (a white feather or the heart of a hen)
  • Duration: Concentration, up to 1 minute
  • School: Illusion
  • Source: Players Handbook, Page 239 

 

Fear Read More

Level: 3
Casting time: 1 Hour
Range: Touch
Components: V, S, M (incense and powdered diamond worth at least 200 GP, which the spell consumes)
Duration: Until dispelled or triggered

School: Abjuration

Source: From Players Hand Book 245

 

 

Glyph Of Warding Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)
  • Duration: Concentration, up to 1 minute
  • School: Illusion
  • Source: Players Handbook, Page 252 

 

Hypnotic Pattern Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a bit of fleece)
  • Duration: Concentration, up to 10 minutes
  • School: Illusion
  • Source: Players Handbook, Page 258 

 

Major Image Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes)
  • Duration: 8 hours
  • School: Abjuration
  • Source: Players Handbook, Page 263

 

Non detection Read More

  • Level: 3
  • Casting time: Special
  • Range: 150 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Transmutation
  • Source:  Players Handbook, Page 266 

 

Plant Growth Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Unlimited
  • Components: V, S, M (a short piece of fine copper wire)
  • Duration: 1 round
  • School: Evocation
  • Source: Players Handbook, Page 274 

 

Evocation Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 10 feet
  • Components: V, S, M (burning incense)
  • Duration: 10 minutes
  • School: Necromancy
  • Source: Players Handbook, Page 277

 

Speak With Dead Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Self (30-foot radius)
  • Components: V, S
  • Duration: 10 minutes
  • School: Transmutation
  • Source: Players Handbook, Page 277

 

Speak With Plants Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 90 feet
  • Components: V, S, M (a rotten egg or several skunk cabbage leaves)
  • Duration: Concentration, up to 1 minute
  • School: Conjuration
  • Source: Players Handbook, Page 278

 

Stinking Cloud Read More

  • Level: 3rd
  • Casting Time: 1 minute
  • Range: Self (10-foot-radius hemisphere)
  • Components: V S M (A small crystal bead)
  • Duration: 8 hours
  • School: Evocation
  • Source: Pending

 

Tiny Hut Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, M (a small clay model of a ziggurat)
  • Duration: 1 hour
  • School: Divination
  • Source: Players Handbook, Page 283

 

Tongues Read More

4th LEVEL

  • Level: 4
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 224

 

Compulsion Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: 90 feet
  • Components: V, S, M (three nut shells)
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 224

 

Confusion Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: 500 feet
  • Components: V
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 233

 

Dimension Door Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a leather strap, bound around the arm or a similar appendage)
  • Duration: 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 244

 

Freedom Of Movement Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Illusion
  • Source: Players Handbook, Page 246

 

Greater Invisibility Read More

  • Level: 4
  • Casting time: 10 Minutes
  • Range: 300 feet
  • Components: V, S, M (a stone, a twig, and a bit of green plant)
  • Duration: 24 hours
  • School: Illusion
  • Source: Players Handbook, Page 249 

 

Hallucinatory Terrain Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a bit of fur from a bloodhound)
  • Duration: Concentration, up to 1 hour
  • School: Divination
  • Source: Players Handbook, Page 256 

 

Locate Creature Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a caterpillar cocoon)
  • Duration: Concentration, up to 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 266 

 

Polymorph Read More

5th LEVEL

  • Level: 5
  • Casting time: 1 action
  • Range: 120 feet
  • Components: V, S (an agate worth at least 1,000 GP, which the spell consumes)
  • Duration: Concentration, Up to 1 minute
  • School: Transmutation
  • Source: Players Handbook

 

Animate Objects Read More

  • Level: 5
  • Casting time: 8 Hours
  • Range: Touch
  • Components: V, S, M (an agate worth at least 1,000 GP, which the spell consumes)
  • Duration: Instantaneous
  • School: Transmutation
  • Source: Players Handbook, Page 216 

 

Awaken Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 235

 

Dominate Person Read More

  • Level: 5
  • Casting time: 1 Minute
  • Range: Special
  • Components: V, S, M 
  • Duration: 8 hours
  • School: Illusion
  • Source: Players Handbook, Page 236 

 

Dream Read More

  • Level: 5
  • Casting time: 1 Minute
  • Range: 60 feet
  • Components: V
  • Duration: 30 days
  • School: Enchantment
  • Source: Players Handbook, Page 245 

 

Geas Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (diamond dust worth at least 100 gp, which the spell consumes)
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 246 

 

Greater Restoration Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: 90 feet
  • Components: V, S, M (a small, straight piece of iron)
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 251

 

Hold Monster Read More

  • Level: 5
  • Casting time: 10 Minutes
  • Range: Self
  • Components: V, S, M (incense worth at least 250 GP, which the spell consumes, and four ivory strips worth at least 50 gp each)
  • School: Divination 
  • Duration: Instantaneous
  • Source: Players Handbook, Page 254

 

Legend Lore Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation 
  • Source: Players Handbook, Page 258 

 

Mass Cure Wounds Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: Self
  • Components: S
  • Duration: Concentration, up to 1 hour
  • School: Illusion
  • Source: Players Handbook, Page 260

 

Mislead Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Enchantment 
  • Source: Players Handbook, Page 261 

 

Modify Memory Read More

  • Level: 5
  • Casting time: 1 Hour
  • Range: 60 feet
  • Components: V, S, M (a jewel worth at least 1,000 GP, which the spell consumes)
  • Duration: 24 hours
  • School: Abjuration
  • Source: Players Handbook, Page 265 

 

Planar Binding Read More

  • Level: 5
  • Casting time: 1 Hour
  • Range: Touch
  • Components: V, S, M (a diamond worth at least 500 GP, which the spell consumes)
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 270

 

Raise Dead Read More

  • Level: 5
  • Casting time: 10 Minutes
  • Range: Self
  • Components: V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 273

 

Scrying Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: 8 hours
  • School: Illusion
  • Source: Players Handbook, Page 274

 

Seeming Read More 

  • Level: 5
  • Casting time: 1 Minute
  • Range: 10 feet
  • Components: V, M (rare chalks and inks infused with precious gems with 50 GP, which the spell consumes)
  • Duration: 1 round
  • School: Conjuration
  • Source: Players Handbook, Page 281

 

Teleportation Circle Read More

6th LEVEL

  • Level: 6
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Necromancy
  • Source: Players Handbook, Page 238 

 

Eyebite Read More

  • Level: 6
  • Casting time: 1 Minute
  • Range: Self
  • Components: V, S, M (a set of divinatory tools – such as bones, ivory sticks, cards, teeth, or carved runes – worth 100 GP and an object from the location you wish to find)
  • Duration: Concentration, up to 1 day
  • School: Divination
  • Source: Players Handbook, Page 240

 

Find The Path Read More

  • Level: 6
  • Casting time: 10 Minutes
  • Range: Touch
  • Components: V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 GP)
  • Duration: 24 hours
  • School: Abjuration
  • Source: Players Handbook 248

 

Guards And Wards Read More

  • Level: 6th
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V
  • Duration: Up to 1 minute
  • School: Enchantment
  • Source: Pending

 

Irresistible  Read More

  • Level: 6
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil)
  • Duration: 24 hours
  • School: Enchantment
  • Source: Players Handbook, Page 258

 

Mass Suggestion Read More

  • Level: 6
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a bit of fleece and jade dust worth at least 25 gp)
  • Duration: Until dispelled
  • School: Illusion
  • Source: Players Handbook, Page 269

 

Programmed Illusion Read More

  • Level: 6
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)
  • Duration: 1 hour
  • School: Divination
  • Source: Players Handbook, Page 284

 

True Seeing Read More

7th LEVEL

  • Level: 7th
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V S M (A miniature platinum sword with a grip and pommel of copper and zinc, worth 250 GP)
  • Duration: Up to 1 minute
  • School
  • Source: Pending
  • Level: 7
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Up to 8 hours
  • School: Transmutation
  • Source: Players Handbook, Page 238

 

Etherealness Read More

  • Level: 7
  • Casting time: 1 Action
  • Range: 100 feet
  • Components: V, S, M (ruby dust worth 1,500 GP)
  • Duration: 1 hour
  • School: Evocation
  • Source: Players Handbook, Page 243

 

Force cage Read More 

  • Level: 7th
  • Casting Time: 1 minute
  • Range: 300 feet
  • Components: V S M (A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 GP)
  • Duration: 24 hours
  • Source: Conjuration
  • Source: Players Handbook Page No 261

 

Magnificent Mansion Read More

  • Level: 7
  • Casting time: 10 Minutes
  • Range: Sight
  • Components: V, S
  • Duration: 10 days
  • School: Illusion
  • Source: Players Handbook, Page 260

 

Mirage Arcane Read More

  • Level: 7
  • Casting time: 1 Action
  • Range: 500 miles
  • Components: V, S, M (a small replica of you made from materials worth at least 5 GP)
  • Duration: Concentration, up to 1 day
  • School: Illusion
  • Source: Players Handbook, Page 270 

 

Project Image Read More

  • Level: 7
  • Casting time: 1 Minute
  • Range: Touch
  • Components: V, S, M (a prayer wheel and holy water)
  • Duration: 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 271

 

Regenerate Read More

  • Level: 7
  • Casting time: 1 Hour
  • Range: Touch
  • Components: V, S, M (a diamond worth at least 1,000 GP, which the spell consumes)
  • Duration: Instantaneous
  • School: Necromancy 
  • Source: Players Handbook, Page 272

Resurrection  Read More

  • Level: 7
  • Casting time: 1 Minute
  • Range: Touch
  • Components: V, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes)
  • Duration: Until dispelled or triggered
  • School: Abjuration
  • Source: Players Handbook, Page 280 

 

Symbol Read More

  • Level: 7
  • Casting time: 1 Action
  • Range: 10 feet
  • Components: V
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 281

 

Teleport Read More

8th LEVEL

  • Level: 8
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Enchantment
  • Source: Players Handbook, Page 235 

 

Dominate Monster Read More

  • Level: 8
  • Casting time: 1 Action
  • Range: 150 feet
  • Components: V, S, M (a handful of clay, crystal, glass, or mineral spheres)
  • Duration: Instantaneous
  • School: Enchantment
  • Source: Players Handbook, Page 239

 

Feeblemind Read More

  • Level: 8
  • Casting time: 1 Action
  • Range: Self
  • Components: V
  • Duration: 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 245

 

Glibness Read More

  • Level: 8
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: 24 hours
  • School: Abjuration
  • Source: Players Handbook, Page 259 

 

Mind Blank Read More

  • Level: 8
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
  • School: Enchantment
  • Source: Players Handbook, Page 267

 

Power Word Stun Read More

9th LEVEL

  • Level: 9
  • Casting time: 1 Minute
  • Range: Touch
  • Components: V, S, M (a hummingbird feather)
  • Duration: 8 hours
  • School: Divination
  • Source: Players Handbook, Page 244

 

Foresight Read More

  • Level: 9
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
  • School: Enchantment
  • Source: Players Handbook, Page 266

 

Power Word Kill Read More

  • Level: 9
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
  • Duration: Concentration, up to 1 hour.
  • School: Transmutation
  • Source: Players Handbook, Page 283

 

True Polymorph Read More

Class Features

As a bard, you gain the following class features.

HIT POINTS

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

PROFICIENCIES

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shorts words.
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three 

EQUIPMENT

You start with the following equipment, in addition to the equipment granted by your background: 

  • (a) a rapier, (b) a longsword, or (c) any simple weapon
  • (a) a diplomat’s pack or (b) an entertainer’s pack
  • (a) a lute or (b) any other musical instrument
  • Leather armor and a dagger

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