Mastiff 5e – Monsters- D&D Guide | 5eFeats

Mastiff Attributes

Medium beast, unaligned

  • Armor Class 12
  • Hit Points 5 (1d8+1)
  • Speed 40 ft.
13 (+1)14 (+2)12 (+1)3 (-4)12 (+1)7 (-2)
  • Skills Perception +3
  • Senses passive Perception 13
  • Challenge 1/8 (25 XP)
  • Keen Hearing and Smell. The mastiff has an advantage on Wisdom (Perception) checks that rely on hearing or smell.


  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone..

The 5e Mastiff was a massive type of dog. Halflings and other minor mortals occasionally used them as sources. Massive Dungeons and Dragons 5e Mastiffs were frequently used as battle dogs, which trained to chase, kill, and save their leaders. D&D Mastiffs are remarkable dogs prized by Humanoids for their devotion and sharp Senses. Halflings and minor Small Humanoids drive them as Mounts.

D&d 5e Dog – Physical Description 

Nowadays, the demon is not of the magnificent type, but a D&d 5e Mastiff- a huge protector dog. The sketch is roughly based on a fusion between a Dungeons and Dragons Bull Mastiff and an English Dog. Not a timid small creature, these beautiful animals generally weigh between 70 and 90 kg (150 to 200 lbs), with a bear height of about 75 cm (30 inches). Their use as protector and war Dog 5e can go back as far as Roman or even Assyrian periods.

Mastiff D&d 5e – Statistics

A good Mastiff D&d can assist you to travel through the forest more quickly, but its main aim is to move the gear that will otherwise slow you down. An animal pulling a wagon, carriage, chariot, luge, or carriage carries up to five times its base transporting capability, comprising the benefit of the vehicle. If several animals pull similar wheels, they can combine their carrying capability at once. 

Due to its inherent benefits, the shadow D&D 5e Mastiff preferred to violence from places of dimness. If an enchanted source of light were able to overcome apathy, the sneaky creatures would jump out of the sun or use their terrible binges to scatter their enemies. The D&d Mastiff would even grasp and bring away objects that originated daylight spells. They broke away from the Plane of Shadow, where they relished everlasting darkness.

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