Zephyr Strike D&D 5th Edition 1st Level Spell Guide

Zephyr Strike Level: 1 Casting time: 1 Bonus Action Range: Self Components: V Duration: Concentration, up to 1 minute Ritual: No Concentration: Yes Save: None Damage: None Spells: Ranger Source: Xanathar’s Guide To Everything 171 page SPELLS OBJECT You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks.Once before the spell ends, you can give …

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