Spike Growth D&D 5th Edition 2nd Level Spell Guide

Spike Growth Level: 2 Casting time: 1 Action Range: 150 feet Components: V, S, M Duration: Concentration, up to 10 minutes Ritual: No Concentration: Yes Save: None Damage: None Source: Players Handbook, Page no. 277 SPELLS OBJECT The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult …

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