Warlock D&D 5th Edition Spells Guide

Cantrips (0 Level)​

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: 1 round
  • School: Necromancy
  • Source: Players Handbook, Page 221 

 

Chill Touch Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 237

 

Eldritch Blast Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 minute
  • School: Conjuration
  • Source: Players Handbook, page 256 

 

Mage Hand Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: S, M (a bit of fleece)
  • Duration: 1 minute
  • School: Illusion
  • Source: Players Handbook, Page 260 

 

Minor Illusion Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 10 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 266  

 

Poison Spray Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 10 feet
  • Components: V, S
  • Duration: Up to 1 hour.
  • School: Transmutation
  • Source: Players Handbook, Page 267  

 

Prestidigitation Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: S
  • Duration: Concentration, up to 1 round
  • School: Divination 
  • Source: Players Handbook, Page 284

 

True Strike Read More

1st Level

  • Level: 1
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 hour
  • School: Enchantment
  • Source: Players Handbook, Page 221 

 

Charm Person Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a pinch of soot and salt)
  • Duration: 1 hour
  • School: Divination
  • Source: Players Handbook, Page 224

 

Comprehend Languages Read More

  • Level: 1
  • Casting time: 1 Bonus Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Transmutation
  • Source:  Players Handbook, Page 238

 

Expeditious Retreat Read  More

  • Level: 1
  • Casting time: Special
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 250 

 

Hellish Rebuke Read More

  • Level: 1
  • Casting time: 1 Minute
  • Range: Touch
  • Components: S, M (a lead-based ink worth at least 10 GP, which the spell consumes)
  • Duration: 10 days
  • School: Illusion
  • Source: Players Handbook, Page 252 

 

Illusory Script Read  More

  • Level: 1
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (holy water or powdered silver and iron, which the spell consumes)
  • Duration: Concentration, up to 10 minutes
  • School: Abjuration
  • Source: Players Handbook, Page 270

 

Protection From Evil And Good Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a piece of string and a bit of wood)
  • Duration: 1 hour
  • School: Conjuration
  • Source: Players Handbook, Page 284 

 

Unseen Servant Read More

2nd Level

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, M (bat fur and a drop of pitch or piece of coal)
  • Duration: Concentration, up to 10 minutes
  • School: Evocation
  • Source: Players Handbook, Page 230 

 

Darkness Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 238

 

Enthrall Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a small, straight piece of iron)
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 251 

 

Hold Person Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (an eyelash encased in gum arabic)
  • Duration: Concentration, up to 1 hour
  • School: Illusion
  • Source: Players Handbook, Page 254 

 

Invisibility Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: 1 minute
  • School: Illusion
  • Source: Players Handbook, Page 260 

 

Mirror Image Read More

  • Level: 2
  • Casting time: 1 Bonus Action
  • Range: Self
  • Components: V
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 260 

 

Misty Step Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Necromancy
  • Source: Players Handbook, Page 271 

 

Ray Of Enfeeblement Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a chip of mica)
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 275 

 

Shatter Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a drop of bitumen and a spider)
  • Duration: Concentration, up to 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 277 

 

Spider Climb Read More

  • Level: 2
    Casting time: 1 Action
  • Range: 30 feet
  • Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil)
  • Duration: Concentration, up to 8 hours
  • School: Enchantment
  • Source: 279 Players Handbook

 

Suggestion Read More

3rd Level

  • Level: 3
  • Casting time: Special
  • Range: 60 feet
  • Components: S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 228 

 

Counter Spell Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 234 

 

Dispel Magic Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Self (30-foot cone)
  • Components: V, S, M (a white feather or the heart of a hen)
  • Duration: Concentration, up to 1 minute
  • School: Illusion
  • Source: Players Handbook, Page 239 

 

Fear Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a wing feather from any bird)
  • Duration: Concentration, up to 10 minutes
  • School: Transmutation
  • Source: Players Handbook, Page 243 

 

Fly Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a bit of gauze and a wisp of smoke)
    Duration: Concentration, up to 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 244

 

Gaseous Form Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)
  • Duration: Concentration, up to 1 minute
  • School: Illusion
  • Source: Players Handbook, Page 252 

 

Hypnotic Pattern Read More

  • Level: 3
  • Casting time: 1 Minute
  • Range: 10 feet
  • Components: V, S, M (holy water or powdered silver and iron worth at least 100 GP, which the spell consumes)
  • Duration: 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 256

 

Magic Circle Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a bit of fleece)
  • Duration: Concentration, up to 10 minutes
  • School: Illusion
  • Source: Players Handbook, Page 258 

 

Major Image Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 271 

 

Remove Curse Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, M (a small clay model of a ziggurat)
  • Duration: 1 hour
  • School: Divination
  • Source: Players Handbook, Page 283

 

Tongues Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Necromancy
  • Source: Players Handbook, Page 285 

 

Vampiric Touch Read More

4th Level

  • Level: 4
    Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (an item distasteful to the target)
  • Duration: Concentration, up to 1 minute
  • School: Abjuration
  • Source: Players Handbook , Page 217

 

Banishment Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 219 

 

Blight Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: 500 feet
  • Components: V
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 233

 

Dimension Door Read More

  • Level: 4
  • Casting time: 10 Minutes
  • Range: 300 feet
  • Components: V, S, M (a stone, a twig, and a bit of green plant)
  • Duration: 24 hours
  • School: Illusion
  • Source: Players Handbook, Page 249

 

Hallucinatory Terrain Read More

5th Level

  • Level: 5
  • Casting time: 1 Minute
  • Range: Self
  • Components: V
  • Duration: 1 minute
  • School: Divination
  • Source: Players Handbook, Page 226 

 

Contact Other Plane Read More

  • Level: 5
  • Casting time: 1 Minute
  • Range: Special
  • Components: V, S, M 
  • Duration: 8 hours
  • School: Illusion
  • Source: Players Handbook, Page 236

 

Dream Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: 90 feet
  • Components: V, S, M (a small, straight piece of iron)
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 251

 

Hold Monster Read More

  • Level: 5
  • Casting time: 10 Minutes
  • Range: Self
  • Components: V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 273

 

Scrying Read More

6th LEVEL

  • Level: 6
  • Casting time: 1 Action
  • Range: 150 feet
  • Components: V, S, M (the powder of a crushed black pearl worth at least 500 GP)
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 221 

 

Circle Of Death Read More

  • Level: 6
  • Casting time: 1 Minute
  • Range: 90 feet
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Conjuration
  • Source: Players Handbook, Page 226 

 

Conjure Fey Read More

  • Level: 6
  • Casting time: 1 Minute
  • Range: 10 feet
  • Components: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 GP black onyx stone for each corpse)
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 229

 

Create Undead Read  More

  • Level: 6
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Necromancy
  • Source: Players Handbook, Page 238

 

Eye Bite Read More

  • Level: 6
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V,S,M (a pinch of lime, water, and earth)
  • Duration: Concentration, up to 1 minute
  • School: Transmutation
  • Source: Players Handbook, Page 243 

 

Flesh  To Stone Read More

  • Level: 6
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil)
  • Duration: 24 hours
  • School: Enchantment
  • Source: Players Handbook, Page 258

 

Mass Suggestion Read More

  • Level: 6
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)
  • Duration: 1 hour
  • School: Divination
  • Source: Players Handbook, Page 284

 

True Seeing Read More

7th LEVEL

  • Level: 7
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Up to 8 hours
  • School: Transmutation
  • Source: Players Handbook, Page 238

 

Etherealness Read More

  • Level: 7
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 241 

 

Finger Of Death Read  More

  • Level: 7
  • Casting time: 1 Action
  • Range: 100 feet
  • Components: V, S, M (ruby dust worth 1,500 GP)
  • Duration: 1 hour
  • School: Evocation
  • Source: Players Handbook, Page 243

 

Force Cage Read More

  • Level: 7
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 266

 

Plane Shift Read More

8th LEVEL

  • Level: 8
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: S
  • Duration: 1 hour
  • School: Conjuration
  • Source: Players Handbook, Page 231 

 

Demiplane Read More

  • Level: 8
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Enchantment
  • Source: Players Handbook, Page 235 

 

Dominate Monster Read  More

  • Level: 8
  • Casting time: 1 Action
  • Range: 150 feet
  • Components: V, S, M (a handful of clay, crystal, glass, or mineral spheres)
  • Duration: Instantaneous
  • School:  Enchantment
  • Source: Players Handbook, Page 239

 

Feeblemind Read More

  • Level: 8
  • Casting time: 1 Action
  • Range: Self
  • Components: V
  • Duration: 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 245

 

Glibness Read More

  • Level: 8
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
  • School: Enchantment
  • Source: Players Handbook, Page 267

 

Power Word Stun Read More

9th LEVEL

  • Level: 9
  • Casting time: 1 Hour
  • Range: 10 feet
  • Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes)
  • Duration: Special
  • School: Necromancy
  • Source: Players Handbook, Page 215

 

Astral Projection Read More

  • Level: 9
  • Casting time: 1 Minute
  • Range: Touch
  • Components: V, S, M (a hummingbird feather)
  • Duration: 8 hours
  • School: Divination
  • Source: Players Handbook, Page 244 

 

Foresight Read More

  • Level: 9
    Casting time: 1 Minute
  • Range: 30 feet
  • Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 GP per Hit Die of the target)
  • Duration: Until dispelled
  • School: Abjuration
  • Source: Players Handbook, Page 252 

 

Imprisonment Read More

  • Level: 9
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous
  • School: Enchantment
  • Source: Players Handbook, Page 266

 

Power Word Kill Read More

  • Level: 9
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
  • Duration: Concentration, up to 1 hour.
  • School: Transmutation
  • Source: Players Handbook, Page 283

 

True Polymorph Read More

Class Features

As a warlock, you gain the following class features.

Hit Points

Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a light crossbow and 20 bolts or (b) any simple weapon
  • (a) a component pouch or (b) an arcane focus
  • (a) a scholar’s pack or (b) a dungeoneer’s pack
  • Leather armor, any simple weapon, and two daggers

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