Vitriolic Sphere D&D 5th Edition 4th Level Spell Guide

Vitriolic Sphere

  • Level: 4
  • Casting time: 1 Action
  • Range: 150 feet
  • Components: V, S, M
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: No
  • Save: DEX Save
  • Damage: Acid
  • Spells: Sorcerer, Wizard
  • Source: EE Players Champion, Page No. 23

SPELLS OBJECT

You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn.

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