Spiritual Weapon D&D 5th Edition 2nd Level Spell Guide

Spiritual Weapon

  • Level: 2
  • Casting time: 1 Bonus Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 minute
  • Ritual: No
  • Concentration: No
  • Save: None
  • Damage: None
  • Spells: Cleric
  • Source: Players Handbook, Page No, 278


You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.

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