Shatter D&D 5th Edition 2nd Level Spell Guide

Shatter

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: No
  • Save: CON Save
  • Damage: Thunder
  • Spells: Bard, Sorcerer, Warlock, Wizard
  • Source: Players Handbook, Page No, 275

SPELLS OBJECT

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A non magical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.

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