Ray Of Sickness D&D 5th Edition 1st level Spell Guide

Ray Of Sickness

  • Level: 1
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: No
  • Save: CON Save
  • Damage: Poison
  • Spells: Sorcerer, Wizard
  • Source: Players Handbook, Page No, 271

SPELLS OBJECT

A ray of sickening greenish energy lashes out toward a creature within range.
Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At higher level

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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