Ranger D&D 5th Edition Spells Guide

Level 1

  • Level: 1st
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a tiny bell and a piece of fine silver wire)
  • Duration: 8 hours
  • School: Abjuration
  • Source
  • Source: Player’s Handbook

 

Alarm Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a morsel of food)
  • Duration: 24 hours
  • School: Enchantment
  • Source: Players Handbook, Page 212 

 

Animal Friendship Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 231

 

Detect Magic Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a yew leaf)
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 231

 

Detect Poison And Disease Read More 

  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Conjuration
  • Source: Players Handbook, Page 243

 

Fog Cloud Read More

  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a sprig of mistletoe)
  • Duration: Instantaneous
  • School: Transmutation
  • Source: Players Handbook, Page 246

 

Goodberry Read More

  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a grasshopper’s hind leg)
  • Duration: 1 minute
  • School: Transmutation
  • Source: Players Handbook, Page 254

 

Jump Read More

  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a pinch of dirt)
  • Duration: 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 256

 

Longstrider Read  More

  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 277

 

Speak With Animals Read More

Level 2

  • Level: 2
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a morsel of food)
  • Duration: 24 hours
  • School:  Enchantment
  • Source: Players Handbook, Page 212  

 

Animal Messenger Read More

  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (A handful of oak bark)
  • Duration: Concentration, up to 1 hour
  • School: Transmutation 
  • Source: Players Handbook, Page 217 

 

Barkskin Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (either a pinch of dried carrot or an agate)
  • Duration: 8 hours
  • School: Transmutation
  • Source: Players Handbook, Page 230 

 

Darkvision Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Divination 
  • Source: Players Handbook, Page 241

 

Find Traps Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 255

 

Lesser Restoration Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a bit of fur from a bloodhound)
  • Duration: Instantaneous
  • School: Divination
  • Source: Players Handbook, Page 256

 

Locate Animals Or Plants Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a forked twig)
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, page 256

 

Locate Object Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce)
  • Duration: Concentration, up to 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 264 

 

Pass Without Trace Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 270 

 

Protection From Poison Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Illusion
  • Source: Players Handbook, Page 275 

 

Silence Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 150 feet
  • Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
  • Duration: Concentration, up to 10 minutes
  • School: Transmutation
  • Source: Players Handbook, Page 277

 

Spike Growth Read More

Level 3

  • Level: 3
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Conjuration
  • Source: Players Handbook, Page 225 

 

Conjure Animals   Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 hour
  • School: Evocation
  • Source: Players Handbook, Page 230

 

Daylight Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes)
  • Duration: 8 hours
  • School: Abjuration
  • Source: Players Handbook, Page 263

 

Non detection Read More

  • Level: 3
  • Casting time: Special
  • Range: 150 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Transmutation
  • Source:  Players Handbook, Page 266 

 

Plant Growth Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • Source: Abjuration
  • Source: Players Handbook, Page 270 

 

Protection From Energy Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Self (30-foot radius)
  • Components: V, S
  • Duration: 10 minutes
  • School: Transmutation
  • Source: Players Handbook, Page 277

 

Speak With Plants Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a short reed or piece of straw)
  • Duration: 24 hours
  • School: Transmutation
  • Source: Players Handbook, Page 287 

 

Water Breathing Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a piece of cork)
  • Duration: 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 287

 

Water Walk Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a tiny fan and a feather of exotic origin)
  • Duration: Concentration, up to 1 minute
  • School: Evocation
  • Source: Players Handbook, Page 288 

 

Wind Wall Read More

Level 4

  • Level: 4
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (one holly berry per creature summoned)
  • Duration: Concentration, up to 1 hour
  • School: Conjuration
  • Source: Players Handbook, Page 226 

 

Conjure Woodland Beings Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a leather strap, bound around the arm or a similar appendage)
  • Duration: 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 244

 

Freedom Of Movement Read More

  • Level: 4
    Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a bit of fur from a bloodhound)
  • Duration: Concentration, up to 1 hour
  • School: Divination
  • Source: Players Handbook, Page 256

 

Locate Creature Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (diamond dust worth 100 gp, which the spell consumes)
  • Duration: Concentration, up to 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 278

 

Stoneskin Read More

Level 5

  • Level: 5
  • Casting time: 1 Minute
  • Range: Self
  • Components: V, S
  • Duration: Instantaneous
  • School: Divination
  • Source: Players Handbook, Page 224 

 

Commune With Nature Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Conjuration
  • Source: Players Handbook, Page 283 

 

Tree strider Read More 

Class Features

As a ranger, you gain the following class features.

Hit Points

Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

Proficiencies

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) scale mail or (b) leather armor
  • (a) two shortswords or (b) two simple melee weapons
  • (a) a dungeoneer’s pack or (b) an explorer’s pack
  • A longbow and a quiver of 20 arrows

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