Pyrotechnics D&D 5th Edition 2nd Level Spell Guide

Pyrotechnics

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: No
  • Save: Con Save
  • Damage: Blinded
  • Spells: Artificer, Bard, Sorcerer, Wizard
  • Source: EE Players Champion, Page No. 21

SPELLS OBJECT

Choose an area of nonmagical flame that you can see and that fits within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so.
Fireworks. The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn.
Smoke. Thick black smoke spreads out from the target in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 minute or until a strong wind disperses it.

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