Paladin D&D 5th Edition Spells Guide

Level 1

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 231

 

Detect Evil And Good Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 231

 

Detect Magic Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a yew leaf)
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 231

 

Detect Poison And Disease Read More 

Casting Time1 action

Range: Touch

Components: V, S

Duration: Concentration, up to 1 minute

School: Enchantment

Source: Players Handbook 250

 

Heroism Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (holy water or powdered silver and iron, which the spell consumes)
  • Duration: Concentration, up to 10 minutes
  • School: Abjuration
  • Source: Players Handbook, Page 270

 

Protection From  Evil And Good Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 10 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Transmutation
  • Source: Players Handbook, page 270 

 

Purify Food And Drinks Read More

  • Level: 1
  • Casting time: 1 Bonus Action
  • Range: 60 feet
  • Components: V, S, M (a small parchment with a bit of holy text written on it)
  • Duration: Concentration, up to 10 minutes
  • School: Abjuration
  • Source: Players Handbook, Page 275

 

Shield Of Faith Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a sprinkling of holy water)
  • Duration: Concentration, up to 1 minute
  • School: Enchantment
  • Source: Players Handbook, Page 219 

 

Bless Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V
  • Duration: 1 round
  • School: Enchantment
  • Source: Players Handbook, Page 223

 

Command Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 230

 

Cure Wounds Read More

Level 2

  • Level: 2
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a tiny strip of white cloth)
  • Duration: 8 hours
  • School: Abjuration
  • Source: Players Handbook, Page 211 

 

Aid Read More

  • Casting Time: 10 minutes
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook 240

 

Find Steed Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 255

 

Lesser Restoration Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a forked twig)
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, page 256 

 

Locate Object Read More

  • Casting Time1 bonus action
  • RangeTouch
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Transmutation
  • Source: Players Handbook  257

 

 

Magic Weapon Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 270 

 

Protection From Poison Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 10 minutes
  • School: Enchantment
  • Source: Players Handbook, Page 289 

 

Zone Of Truth Read More

Level 3

  • Level: 3
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 229 

 

Create Food And Water Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 hour
  • School: Evocation
  • Source: Players Handbook, Page 230 

 

Daylight Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 234 

 

Dispel Magic Read More

  • Level: 3
  • Casting time: 1 Minute
  • Range: 10 feet
  • Components: V, S, M (holy water or powdered silver and iron worth at least 100 GP, which the spell consumes)
  • Duration: 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 256 

 

Magic Circle Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 271 

 

Remove Curse Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (diamonds worth 300 gp, which the spell consumes)
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 272 

 

Revivify Read More

Level 4

  • Level: 4
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (an item distasteful to the target)
  • Duration: Concentration, up to 1 minute
  • School: Abjuration
  • Source: Players Handbook , Page 217

 

Banishment Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: 8 hours
  • School: Abjuration
  • Source: Players Handbook, Page 230 

 

Death Ward Read More

  • Level: 4
    Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a bit of fur from a bloodhound)
  • Duration: Concentration, up to 1 hour
  • School: Divination
  • Source: Players Handbook, Page 256

 

Locate Creature Read More

Level 5

  • Level: 5
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (holy water or powdered silver and iron)
  • Duration: Concentration, up to 1 minute
  • School: Abjuration
  • Source: Players Handbook, Page 233 

 

Dispel Evil And Good Read More

  • Level: 5
  • Casting time: 1 Minute
  • Range: 60 feet
  • Components: V
  • Duration: 30 days
  • School: Enchantment
  • Source: Players Handbook, Page 245 

 

Geas Read More

  • Level: 5
  • Casting time: 1 Hour
  • Range: Touch
  • Components: V, S, M (a diamond worth at least 500 GP, which the spell consumes)
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 270

 

Raise Dead Read More

Class Features

As a paladin, you gain the following class features.

Hit Points

Hit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st

Proficiencies

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a martial weapon and a shield or (b) two martial weapons
  • (a) five javelins or (b) any simple melee weapon
  • (a) a priest’s pack or (b) an explorer’s pack
  • Chain mail and a holy symbol

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