Magic Missile 5e – D&D 5th Edition Spell Guide

Magic Missile

  • Level: 1st
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V S
  • Duration: Instantaneous
  • School: Evocation
  • Attack/Save: None
  • Damage/Effect: Force
  • Classes: Sorcerer, Wizard
  • Source: Player’s Handbook

Magic missile is a spell by which you can attack your targeted creature in a D & D role-playing game. With the use of this spell, you can exhaust 3 missile type forces. You can hit your selected creature with every dot which you exhaust. Make sure that the targets must be in your range. The range of this spell is about 120 feet. This spell affects your targeted character very badly. The damage force of this spell is 1d4+1. Magic missiles don’t crit because it is not considered an attack roll and no d20 is involved in it. It does not need an attack roll or saving throw because it automatically attacks the selected target. You can easily manage your darts to attack only one creature or several creatures. Its damage is good and increases when it is used at a higher level.


This spell reaches a higher level when your character reaches a 2nd or higher level in a D & D role-playing game. The effect of this spell is increased at a higher level. At the 1st level, you can only hit 3 different creatures with 3 darts at a type but at a higher level, you can hit 4 targets because this level added one more dart with the use of this spell.


The casting time of this spell is attained only 1 action. The range of this spell is about 120 feet which is a 10 Square feet area. The duration of this spell is instantaneous. This spell is used by the classes named Wizard and Sorcerer. The role of this spell is not multiple: the Magic missile attacks your selected target with the forces at one time for 18d power, +1 is for intelligence modifier.

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