Maelstrom D&D 5th Edition 6th Level Spell Guide

Maelstrom

  • Level: 5
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M
  • Duration: Concentration, up to 1 minute
  • Ritual: No
  • Concentration: Yes
  • Save: None
  • Damage: None
  • Spells: Druid
  • Source: From EE Players Champion Page No. 22

SPELLS OBJECT

(paper or leaf in the shape of a funnel)
A mass of 5-foot-deep water appears and swirls in a 30-foot radius centered on a point you can see within range. The point must be on ground or in a body of water. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage and be pulled 10 feet toward the center.

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