- Level: 3
- Casting time: 1 Bonus Action
- Range: Self
- Components: V, S
- Duration: Concentration, up to 1 minute
- Ritual: No
- Concentration: Yes
- Save: None
- Damage: None
- Spells: Ranger
- Source: Players Handbook, Page No. 255
The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal, The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.
Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.
The piece of ammunition or weapon then returns to its normal form.