Immolation D&D 5th Edition 5th Level Spell Guide

Immolation

  • Level: 5
  • Casting time: 1 Action
  • Range: 90 feet
  • Components: V
  • Duration: Concentration, up to 1 minute
  • Ritual: No
  • Concentration: Yes
  • Save: DEX Save
  • Damage: Fire
  • Spells: Sorcerer, Wizard
  • Source: EE Players Handbook Page No. 19

SPELLS OBJECT

Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished by non magical means.
If damage from this spell kills a target, the target is turned to ash.

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