Ice Strom D&D 5th Edition 4th Level Spell Guide

Ice Strom

  • Level: 4
  • Casting time: 1 Action
  • Range: 300 feet
  • Components: V, S, M
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: No
  • Save: None
  • Damage: None
  • Spells: Druid, Sorcerer, Wizard
  • Source: Players Handbook, Page No. 252

SPELLS OBJECT

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.

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