Healing Spirit D&D 5th Edition 2nd Level Spell Guide

Healing Spirit

  • Level: 2
  • Casting time: 1 Bonus Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Ritual: No
  • Concentration: No
  • Save: None
  • Damage: None
  • Spells: Druid, Ranger
  • Source: Xanathar’s Guide To Everything 157

SPELLS OBJECT

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice). Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore ld6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see.

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