Gust D&D 5th Edition Cantrip Level Spell Guide

Gust


  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: No
  • Save: STR Save
  • Damage: Control
  • Spells: Druid, Sorcerer, Wizard
  • Source: From EE Players Champion, Page No, 19

SPELLS OBJECT

You seize the air and compel it to create one of the following effects at a point you can see within range:
• One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
• You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
• You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

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