Find Traps D&D 5Th Edition 2nd Level Spell Guide

Find Traps

  • Level: 2
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: No
  • Save: None
  • Damage: Detection
  • Spells: Cleric, Druid, Ranger
  • Source: Players Handbook, Page No, 241

SPELLS OBJECT

You sense the presence of any trap within the range that is within the line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

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