Erupting Earth D&D 5th Edition 3rd Level Spell Guide

Erupting Earth

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a piece of obsidian)
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: No
  • Save: DEX Save
  • Damage: Bludgeoning
  • Spells: Druid, Sorcerer, Wizard
  • Source: EE Players Champion 17

SPELLS OBJECT

Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared away. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.

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