Enhance Ability D&D 5th Edition 2nd Level Spell Guide

Enhance Ability

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M
  • Duration: Concentration, up to 1 hour
  • Ritual: No
  • Concentration: Yes
  • Save: None
  • Damage: None
  • Spells: Artificer, Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
  • Source: Players Handbook, Page No. 237


You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects: the target gains the effect until the spell ends.

  • Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
  • Bull’s Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
  • Cat’s Grace. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
  • Eagle’s Splendor. The target has advantage on Charisma checks.
  • Fox’s Cunning. The target that’s advantage on Intelligence checks.
  • Owl’s Wisdom. The target has advantage on Wisdom checks. 

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