Elemental Weapon D&D 5th Edition 3rd Level Spell Guide

Elemental Weapon

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • Ritual: No
  • Concentration: Yes
  • Save: None
  • Damage: None
  • Spells: Artificer, Paladin
  • Source: Players Handbook, Page No. 237


A nonmagical weapon you touch becomes a magic weapon.
Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

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