Divine Word D&D 5th Edition 7th Spell Guide

Divine Word

  • Level: 7
  • Casting time: 1 Bonus Action
  • Range: 30 feet
  • Components: V
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: No
  • Save: Charisma
  • Damage: Force
  • Classes: Cleric
  • Source: Player Handbook, PageNo. 234

SPELLS OBJECTS

You utter a divine word, imbued with the power that shaped the world at the dawn of creation.
Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

 • 50 hit points or fewer: deafened for 1 minute
 • 40 hit points or fewer: deafened and blinded for 10 minutes
 • 30 hit points or fewer: blinded, deafened, and stunned for 1 hour
 • 20 hit points or fewer: killed instantly

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