Disintegrate D&D 5th edition 6th Level Spell Guide

Disintegrate


  • Level: 6
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: No
  • Save: Dex Save
  • Damage: Force
  • Spells: Sorcerer, Wizard
  • Source: Players Handbook, Page No, 233

SPELLS OBJECT

A thin green ray springs from your pointing finger to a target that you can see within range.
The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell. 

At higher level

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

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