Crown Of Madness D&D 5th Edition 2nd Level Spell Guide

Crown Of Madness

  • Level: 2
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Ritual: No
  • Concentration: Yes
  • Save: WIS Save
  • Damage: Charmed
  • Spells: Bard, Sorcerer, Warlock, Wizard
  • Source: Players Handbook, Page No, 229

SPELLS OBJECT

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.
While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

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