Compelled Duel D&D 5th Edition 1st level Spell Guide

Compelled Duel

  • Level: 1
  • Casting time: 1 Bonus Action
  • Range: 30 feet
  • Components: V
  • Duration: Concentration, up to 1 minute
  • Ritual: No
  • Concentration: Yes
  • Save: None
  • Damage: None
  • Spells: Paladin
  • Source: Players Handbook, Page NO, 224

SPELLS OBJECT

You attempt to compel a creature into a duel.
One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

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