Call Lightning D&D 5th Edition 3rd Level Spell Guide

Call Lightning

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • Ritual: No
  • Concentration: Yes
  • Save: None
  • Damage: None
  • Spells: Druid
  • Source: Players Handbook, Page No. 220

SPELLS OBJECT

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

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