Awaken D&D 5th Edition 5Th Level Spell Guide

Awaken


  • Level: 5
  • Casting time: 8 Hours
  • Range: Touch
  • Components: V, S, M
  • Duration: Instantaneous
  • Ritual: No
  • Concentration: Yes
  • Save: None
  • Damage: Charmed
  • Spell Lists: Bard, Druid
  • Source: Players Handbook, Page No, 216

SPELLS OBJECT

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.

The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.

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