Artificer D&D 5th Edition Spells Guide

Cantrips (0 Level)

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)
  • Duration: Concentration, up to 1 minute
  • School: Evocation
  • Source: Players Handbook, page 230.

 

Dancing Lights Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 241 

 

Fire Bolt Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Duration
  • Source: Players Handbook, Page 248

 

Guidance Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, M (a firefly or phosphorescent moss)
  • Duration: 1 hour
  • School: Necromancy
  • Source: Players Handbook, Page 255

 

Light Read more

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 minute
  • Source: Conjuration
  • Source: Players Handbook, page 256 

 

Mage Hand Read More

  • Level: Cantrip
  • Casting time: 1 Minute
  • Range: Touch
  • Components: V, S, M (two lodestones)
  • Duration: Instantaneous
  • Source: Transmutation
  • Source: Players Handbook, Page 259

 

Mending Read more

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a short piece of copper wire)
  • Duration: 1 round
  • Source: Transmutation
  • Source: Players Handbook, Page 259 

 

Message Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 10 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 266  

 

Poison Spray Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 10 feet
  • Components: V, S
  • Duration: Up to 1 hour.
  • School: Transmutation
  • Source: Players Handbook, Page 267  

 

Prestidigitation Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 271 

 

Ray Of Forest Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a miniature cloak)
  • Duration: Concentration, up to 1 minute.
  • School: Abjuration
  • Source: Players Handbook, Page 272

 

Resistance Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 275 

 

Shocking Grasp Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 277 

 

Spare The Dying Read More

  • Level: Cantrip
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (the stem of a plant with thorns)
  • Duration: Instantaneous.
  • School: Transmutation
  • Source: Players Handbook, Page 282  

 

Thorn Whip Read More

1st Level

  • Level: 1
  • Casting time: 1 Minute
  • Range: 30 feet
  • Components: V, S, M (a tiny bell and a piece of fine silver wire)
  • Duration: 8 hours
  • School: Abjuration
  • Source: Players Handbook 211

 

Alarm Read More

  • level: 1st
  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Transmutation
  • Source: Unearthed Arcana 60 – The Artificer Returns

 

Arcane Weapon Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Evocation
  • Source: Players Handbook, Page 230

 

Cure Wounds Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Divination
  • Source: Players Handbook, Page 231 

 

Detect Magic Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: 1 hour
  • School: Illusion
  • Source: Players Handbook, Page 233 

 

Disguise Self Read More

  • Level: 1
  • Casting time: 1 Bonus Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • School: Transmutation
  • Source:  Players Handbook, Page 238

 

Expeditious Retreat Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a small amount of alcohol or distilled spirits)
  • Duration: 1 hour
  • Source: Necromancy
  • Source: Players Handbook, Page 239

 

False Life Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a bit of pork rind or butter)
  • Duration: 1 minute
  • School: Conjuration
  • Source: Players Handbook, Page 246

 

Grease Read More

 

Grease Read More

  • Level: 1
  • Casting time: 1 Minute
  • Range: Touch
  • Components: V, S, M (a pearl worth at least 100 gp and an owl feather)
  • Duration: Instantaneous
  • School: Divination 
  • Source: Players Handbook, Page 252  

 

Identify Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a grasshopper’s hind leg)
  • Duration: 1 minute
  • School: Transmutation 
  • Source: Players Handbook, Page 254 

 

Jump Read More

  • Level: 1
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a pinch of dirt)
  • Duration: 1 hour
  • School: Transmutation
  • Source: Players Handbook, page 256 

 

Longstrider Read More

  • Level: 1
  • Casting time: 1 Bonus Action
  • Range: 30 feet
  • Components: V, S, M (a small silver mirror)
  • Duration: 1 minute
  • School: Abjuration 
  • Source: Players Handbook, Page 272 

 

Sanctuary Read more

  • Level: 1
  • Casting time: 1 Bonus Action
  • Range: 60 feet
  • Components: V, S, M 
  • Duration: Concentration, up to 10 minutes
  • School: Abjuration
  • Source: Players Handbook, Page 275 

 

Shield Of Faith Read More

2nd Level

  • Level: 2
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a tiny strip of white cloth)
  • Duration: 8 hours
  • School: Abjuration
  • Source: Players Handbook, Page 211 

 

Aid Read More

 

Aid Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 211  

 

Alter Self Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (gold dust worth at least 25 GP, which the spell consumes)
  • Duration: Until dispelled
  • School: Abjuration
  • Source: Players Handbook, Page 215

 

Arcane Lock Read More

 

Arcane Lock Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V
  • Duration: Concentration, up to 1 minute.
  • School: Illusion
  • Source: Players Handbook, Page 219 

 

Blur Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (ruby dust worth 50 GP, which the spell consumes)
  • Duration: Until dispelled
  • School: Evocation
  • Source: Players Handbook, Page 227

 

Continual Flame Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (either a pinch of dried carrot or an agate)
  • Duration: 8 hours
  • School: Transmutation
  • Source: Players Handbook, Page 230 

 

Dark vision Read More 

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
    Components: V, S, M (fur or a feather from a beast)
  • Duration: Concentration, up to 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 237

 

Enhance Ability Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a pinch of powdered iron)
  • Duration: Concentration, up to 1 minute
  • School: Transmutation
  • Source: Players Handbook, Page 237

 

Enlarge Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a piece of iron and a flame)
  • Duration: Concentration, up to 1 minute
  • School: Transmutation
  • Source: Players Handbook, Page 250

 

Heat Metal Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (an eyelash encased in gum arabic)
  • Duration: Concentration, up to 1 hour
  • School: Illusion
  • Source: Players Handbook, Page 254 

 

Invisibility Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 255

 

Lesser Restoration Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S, M 
  • Duration: Concentration, up to 10 minutes
  • School: Transmutation
  • Source: Players Handbook, Page 255 

 

Levitate Read More

  • Level: 2
  • Casting time: 1 Bonus Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 257  

 

Magic Weapon Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: 1 hour
  • School: Abjuration 
  • Source: Players Handbook, Page 270

 

Protection From Poison Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (powdered corn extract and a twisted loop of parchment)
  • Duration: 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 272 

 

Rope Trick Read More 

  • Level: 2
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a pinch of talc and a small sprinkling of powdered silver)
  • Duration: 1 hour
  • School: Divination
  • Source: Players Handbook, Page 274

 

See Invisibility Read More

  • Level: 2
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a drop of bitumen and a spider)
  • Duration: Concentration, up to 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 277 

 

Spider Climb Read More

3rd Level

  • Level: 3
  • Casting time: 1 Action
  • Range: Self
  • Components: V, S
  • Duration: 1 minute
  • School: Transmutation
  • Source: Players Handbook, Page 219

 

Blink Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 234 

 

Dispel Magic Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 237 

 

Elemental Weapon Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a wing feather from any bird)
  • Duration: Concentration, up to 10 minutes
  • School: Transmutation
  • Source: Players Handbook, Page 243 

 

Fly Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a bit of gauze and a wisp of smoke)
    Duration: Concentration, up to 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 244

 

Gaseous Form Read More

  • Level: 3
  • Casting time: 1 Hour
  • Range: Touch
  • Components: V, S, M (incense and powdered diamond worth at least 200 GP, which the spell consumes)
  • Duration: Until dispelled or triggered
  • School: Abjuration
  • Source: Players Handbook, Page 245

 

Glyph Of Warding Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a shaving of licorice root)
  • Duration: Concentration, up to 1 minute
  • School: Transmutation
  • Source: Players Handbook, Page 250

 

Haste Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 270

 

Protection From Energy Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (diamonds worth 300 GP, which the spell consumes)
  • Duration: Instantaneous
  • School: Necromancy
  • Source: Players Handbook, Page 272 

 

Revivify Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a short reed or piece of straw)
  • Duration: 24 hours
  • School: Transmutation
  • Source: Players Handbook, Page 287 

 

Water Breathing Read More

  • Level: 3
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a piece of cork)
  • Duration: 1 hour
  • School: Transmutation
  • Source: Players Handbook, Page 287  

 

Water Walk Read More

4th Level

  • Level: 4
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a bit of bat fur)
  • Duration: Concentration, up to 1 hour
  • School: Divination 
  • Source: Players Handbook, Page 214  

 

Arcane Eye Read More

  • Level: 4
  • Casting time: 10 Minutes
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • School:  Transmutation
  • Source: Players Handbook, Page 239 

 

Fabricate Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a leather strap, bound around the arm or a similar appendage)
  • Duration: 1 hour
  • School: Abjuration 
  • Source: Players Handbook, Page 244

 

Freedom Of Movement Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 GP, and a Tiny replica made from the same materials worth at least 50 GP)
  • Duration: Instantaneous
  • School: Conjuration
  • Source: Players Handbook, Page 254

 

Leomund’s Secret Chest Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a tiny silver whistle, a piece of bone, and a thread)
  • Duration: 8 hours
  • School: Conjuration
  • Source: Players Handbook, Page 261 

 

Mordenkainen’s Faithful Hound Read More

  • Level: 4
  • Casting time: 10 Minutes
  • Range: 120 feet
  • Components: V, S, M (a thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite)
  • Duration: 24 hours
  • School: Abjuration
  • Source: Players Handbook, Page 262 

 

Mordenkainen’s Private Sanctum Read more

  • Level: 4
  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic)
  • Duration: Concentration, up to 1 minute.
  • School: Evocation 
  • Source: Players Handbook, Page 264 

 

Otiluke’s Resilient Sphere Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (soft clay, which must be worked into roughly the desired shape of the stone object)
  • Duration: Instantaneous
  • School: Transmutation
  • Source: Players Handbook, Page 278 

 

Stone Shape Read More

  • Level: 4
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (diamond dust worth 100 gp, which the spell consumes)
  • Duration: Concentration, up to 1 hour
  • School: Abjuration
  • Source: Players Handbook, Page 278

 

Stone skin Read More

5th Level

  • Level: 5
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • School: Transmutation
  • Source: Players Handbook, Page 213

 

Animate Object Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (An eggshell and a snakeskin glove)
  • Duration: Concentration, up to 1 minute
  • School: Evocation
  • Source: Players Handbook, Page 218

 

Bigby’s Hand Read More

  • Level: 5
  • Casting time: 1 Minute
  • Range: 30 feet
  • Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create
  • Duration: Special
  • School: Illusion
  • Source: Players Handbook, Page 229

 

Creation Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (diamond dust worth at least 100 gp, which the spell consumes)
  • Duration: Instantaneous
  • School: Abjuration
  • Source: Players Handbook, Page 246 

 

Greater Restoration Read More

  • Level: 5
  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a small block of granite)
  • Duration: Concentration, up to 10 minutes
  • School: Evocation
  • Source: Players Handbook, Page 287

 

Wall Of Stone Read More

Class Features

As an artificer, you gain the following class features.

Hit Points

Hit Dice: 1d8 per artificer level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per artificer level after 1st

Proficiencies

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice
Saving Throws: Constitution, Intelligence
Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • any two simple weapons
  • a light crossbow and 20 bolts
  • (a) studded leather armor or (b) scale mail
  • thieves’ tools and a dungeoneer’s pack

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