Skeleton 5e – Monsters | D&D Guide On 5eFeats

Skeleton Attributes

Medium undead, lawful evil 

  • Armor Class 13 (Armor Scraps)
  • Hit Points 13 (2d8+4)
  • Speed 30 ft.
10 (+0)14 (+2)15 (+2)6 (-2)8 (-1)5 (-3)
  • Vulnerabilities Bludgeoning
  • Damage Immunities Poison
  • Condition Immunities Exhaustion, Poisoned
  • Senses Darkvision 60 Ft., passive Perception 9
  • Languages Understand All Languages It Spoke In Life But Can’t Speak
  • Challenge 1/4 (50 XP)


  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, reach 80/320 ft., one target. Hit: (1d6 + 2) piercing damage.

The 5e Skeletons are re-animated bodies of humanoids and entirely decomposed. A Skeleton 5e is rarely worn more than the rotting remains of any clothing or shield that worn when killed. The Skeletons 5e does not have their communities or cultures. Not all the time, skeletons are cast away from society, or even condemned on sight.

D&D 5e Skeleton – Physical Description

Dungeons and Dragons Skeletons 5e are the animated bones of the deceased, mindless machines that follow the commands of their evil leaders. Skeleton D&d 5e skin completely vanished, a bone structure put together that transfers awkwardly in its attempt to reproduce life. The dissimilarity between each type of Skeleton can be seen by various tell end signs that are exceptionally present in each of them. 

There will often be strange little quirks or physical anomalies created by a magical fluke, a single hair coming out of a bang in the bone of 5e Skeleton, a dim spot through their skull. The infrequent harmless magical catalyst that flies before they exit, a glow that moves as a crack in the bone, a limp, they twitch or stutter. 

D&d 5e Skeleton – Society

Within most societies, Skeletons are usually frightened and often confronted with sight. The stories of evil lich rulers and necromancers forbidden arts are the reason for such interpretation. Though, the exclusion would be a God Affected D&D Skeleton whose position is clear to any pious servant to see them. 

Although in parts without spiritual impact or if the divine touch was to occur upon a servant of a different belief, such as a helper of the Life domain, when a deity in the Death domain higher them, they may face comparable problems. As you have reserved your sentience, most D&d Skeletons save their human names.

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